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For this review, I mainly played in iron maiden mode, and despite failing 3 times before I finally reached the end of the campaign, things did not start to feel repetitive. Some people might not like the fact that the levels in the campaign are randomly generated, but personally I thought this bit was handled very well. Closing thoughtsįantasy General II: Onslaught is an excellent expansion to an already very good game. I picked the golem, and then promptly squandered it on the next level. You often get to chose between a few different rewards. In the DLC losses are more manageable, and the enemy usually has fewer troops to begin with. This is quite the departure from the main game, where save-scumming was not only possible, but it even seemed encouraged, as losses were costly and the enemy could have a large force hidden somewhere.
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You can turn this off if you don’t want to play with perma-death, but this is the mode the game seems to be balanced around. This is a mode where you only have one save file, and if your main character dies, you have to start over. The main drawbacks with the randomly generated levels is that there are no story segments during the levels, only between them, and the level objectives tend to be a bit simpler.īetween the 3 different characters, the branching paths and the randomly generated levels, there’s a lot of replay value here, and that’s a good thing, as the campaign is designed with what they call “Iron maiden mode” in mind. While a skilled level designer can design something better, the levels were not far from what a human would make. The levels are also randomly generated this time around, and the results are usually very good. Different levels also usually have different rewards, some might give you more gold, others more units or artifacts and so on, and you’re usually told beforehand what kind of reward you’ll get for beating a level, even if the game won’t tell you exactly what that reward will be. You usually have 2-4 different levels to choose from at any given time, and some of these results in branching paths, while others will lead you down the same route. They quickly find a very chatty book, who claims to have once served under Krell, the canonical hero of the first game. Something is calling them, and that prompts them to set out on a journey, bringing a small band of soldiers along with them. Your chosen hero finds themselves having strange dreams. Which hero you pick won’t change the overarching story much, although each one has some unique dialogue, as well as different units they can recruit. The onslaught campaign takes place some time after that of the main game, and follows one out of three possible characters, Falirson who’s the strongest fighter, Ailsa the Blind who’s a mage and who can see the entire map from the start, and Relkar of Misneach, who leads a band of mercenaries and thus gets a discount on hiring mercenaries, but can’t hire new permanent troops.
#FANTASY GENERAL 2 SWITCH REVIEW FULL#
Where previously flying units (barring the dragons) were mostly just a threat to weaker or very damaged units, now even strong units at full health need to watch out, and units that retreat in order to rest and regain their health are at a far greater risk of getting picked off than they were before. The inclusion of these flying units really shake things up. These are just some of the differences, but in general you find units that fill similar roles on both sides. Their bombers are not siege units, but that can instead be found on a melee unit, and their ranged unit also deals magical damage. On the empire side, with their pegasus riders, things are similar, but not identical. In the bomber branch, you’ve also got the only ranged flying unit for the barbarians. The bombers give up their ability to attack other flying units, but don’t receive any retaliation damage and they’re siege units (so fortifications don’t give any protection). The barbarians use eagles, which have three different main branches, one of which acts as aerial skirmishers, the other are magical beasts, and the third are bombers.
#FANTASY GENERAL 2 SWITCH REVIEW UPGRADE#
These work like most units in the core game, in that you have a “base” unit and then you upgrade them through branching paths, and these are similar, but not identical, between the two sides. Three different kind of “night mares” The new unitsġ3 new units in total is really nothing to sneeze at.